2D Top-Down in Unity

Unity has several tools that make it easy to produce sprite based 2D games, which is what I have decided my game Kleptology will be. By default, however, Unity’s 2D tools are configured to handle side-scroller platformers (like Mario), whereas my game is a top-down perspective (like Zelda). When you switch to 2D mode, the camera faces the […]

Working in Unity

The gist Why Unity? Key concepts Why Unity? Unity is a strange beast. It provides a lot of great tooling to speed up workflows that are typically very tedious when you have to do it yourself, but at the cost of adhering to their design choices, some of which where made a very long time ago. Overall, the […]

Embracing Unity

So I knew I wanted my game to be top down on the style of Zelda (possibly my favorite series) so I started my new obsessive research on YouTube looking for tutorials on implementing this style in Unity. I have plenty of application development experience, and a solid grasp of core graphics concepts from college in the before […]