2D Top-Down in Unity

Unity has several tools that make it easy to produce sprite based 2D games, which is what I have decided my game Kleptology will be. By default, however, Unity’s 2D tools are configured to handle side-scroller platformers (like Mario), whereas my game is a top-down perspective (like Zelda). When you switch to 2D mode, the camera faces the […]


So what is this new adventure? I’ve been trying to come up with a name for this new game for years since I first thought of the idea (way back when I was working on my first game beem). Now that I’ve actually started working on it, I bashed my head into a wall for a few days […]